Guilty Gear features a very lenient input interpreter. This is a simple and smooth motion with an analogue joystick - but those who've played fighting games with the D-pad know the frustration of throwing a normal instead of that critical move. An example is the standard "Fireball Motion", requiring the player to hit "Down > Down-forward > Forward + Button". Novice keyboard players often find themselves struggling with pulling off clean Directionals for executing special moves. More on this topic in the "Configurations / Keybindings" section. Everyone hates the accidental pause or menu flash. Guilty Gear's control scheme sits neatly with these kinds of layouts, often having comfortable one-finger-per-button options and plenty of accessible(and not!) keys for your in-game macros and menu keys. They were specifically designed for fighting games, and their layout is easy to mimic on the majority of keyboards. Keyboards are not so different from a type of premium input devices called Hitboxes. Keyboards work for fighting games - they really do. Some people can't stand playing on keyboards, and some have grown so accustomed they find it hard to stop. Keyboard Viabilty "Keyboards suck lmao" - Some Dude, whenever Whichever one you may be, hopefully you can find something of use in the following sections.Ģ. A few of you might've already played dozens of titles over numerous hours with configurations at least as intricate as a fighting game, while some are only familiar with the Arrow Keys or the just as intuitive "WASD" encountered in many genres such as First Person Shooters. What's left for some is to modestly use the trusty keyboard just lying in front of them. Whether it be compatibility issues, lack of purchase opportunities, or simply a disdain for gamepad controllers. For fighting games, however - it's very common for serious players to equip themselves with dedicated input devices such as Fightsticks or Fightpads.īut not everyone have these options when it comes to PC. IntroductionTo enjoy a game fully, it's important that you find yourself paying more attention to what's going on, well - on the screen! Much rather than what's going on in front of it.Ī lot of people have at least some experience playing games with Gamepads, and using the joystick or D-pad is so intuitive that it has become almost second nature.
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